October 24, 2009

Auto Crisis AI Opponent Screenshots

Update on our upcoming racing iPhone game Auto Crisis: We finally have the AI opponents working in an acceptable manner. The have a pretty nice pathfinding combined with basic obstacle avoidance. This means we actually have some engaging gameplay!

Unfortunately, the AI sometimes get stuck trying to drive though a wall. Kind of embarrassing... After some conferencing, we decided to just detect "stuck" AI:s and move them back on track as soon as they are outside the screen. Stupid fix, but so what? It works.


  1. Looks very pretty. I'd buy this, I'll try to remember to the name.

  2. Thanks. We're going to try to make it seen a lot more as we're getting finished.

  3. The driver with the quickest culmination time wins his class. Thumping down cones acquires a period punishment for each cone. 2020 Daytona 500 Live Stream


Games, design and programming for web and handheld devices.