December 21, 2009

Screenshot Time

Just some screenshots from our even more polished level, showing off the homing missile.

You will notice each car is covered with a speaker icon. This indicates they each have their own audio source, for playing sound effects. The Unity game engine gives pretty good 3D sound, so you will hear the explosions, gunshots and burning cars in stereo as you drive around. (Assuming you use headphones.)



December 20, 2009

Ghost in the Phone

After spending a lot more work on the menu system than anyone should be expected to handle, I finally took the time to implement the time-trial mode ghost cars.


As I had expected, it was a lot easier to implement than the AI cars. As a bonus, it also needed less than half of the CPU cycles to run it. The ghost cars are essentially keyframed animations recorded when you play. The keyframes and some meta data are serialized to a plain text ghost file format.

We all know how fun it is to race against a ghost of yourself or a friend. I have fond memories of I and my brother playing Moto Racer on my first PC. Naturally, we want to enable this competitive excitement in our game, even when you play a quick game on the bus. (Or if you don't have any friends.)

Anyway... Ghosts are uploaded to our server and shared with other player over the world. You race against your own best time, plus two downloaded ghosts. Whenever you beat the best one, it will be replaced by a new one, at least 0.3 seconds faster than your best time. This means you will always race against ghosts slightly better or worse than yourself.

The result is a great gaming experience! Even after playtesting this all day long the last few days, it's still hard to put the game down when you lost the race by a fraction of a pixel.

Another great thing is that when you drive alongside a ghost, you can easily spot the tiniest gain or loss as you cut corners along the race track, allowing you to perfect your driving technique.

December 14, 2009

Auto Crisis - News are spreading

We're happy to see that expectations for Auto Crisis are rising all around the world.

We have a fan page on Facebook and a Twitter feed.

Here are links to some of the articles where we've been mentioned (Google Translate may come in handy)

English
Touch Arcade
TouchGen
iPhoneGamerUK
WePlayiPhone

Italian
iPhone Italia 1
iPhone Italia 2
iPhone Italia 3
Everyeye.it
iPhone Sat

Swedish
Spelfeber
iPhoneguiden.se
Pusha.se

Russian
iPhonerevolt

Spanish
Locura iPhone

Japanese
Sohaya

Hungarian
Mobilize.hu

More screenshots:

Auto Crisis screenshot

Auto Crisis screenshot

Auto Crisis screenshot

Auto Crisis screenshot

Auto Crisis screenshot

Auto Crisis screenshot

Auto Crisis screenshot

Auto Crisis screenshot

Auto Crisis screenshot

Auto Crisis screenshot

Auto Crisis screenshot

Auto Crisis screenshot

Auto Crisis screenshot

Auto Crisis screenshot

Auto Crisis screenshot

December 04, 2009

First news are out!

The first news articles about Auto Crisis are out, and it's covered by two major game blogs in Italy and Sweden!

iPhone Italia talks about the Auto Crisis (in Italian) Here is a Google-translated version.


Spelfeber in Sweden is excited about the game too. See translation.

December 02, 2009

Auto Crisis - Game Trailer



Vimeo link

Finally - here is our trailer for Auto Crisis!

We are getting close to the end and we're aiming for a Christmas release at the App Store. Get your iPhones and iPods ready!

Attention App reviewers! We can provide you with an AdHoc-copy of Auto Crisis if you send us your UDID.

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